Music was nice and sound effects were great. I won't go into all the details, as others have covered them nicely, but I will say that the one really disappointing aspect of this game was lack of morphing objects always a fun part of these games for me. I didn't take a point off for that, but HEY devs, so many of us love these, that to leave them out, especially in the CE, is a real bummer. There were other puzzles and HOGS in here, too, that were fun; some easier and some more challenging.
I dislike it when the puzzles are so difficult that either you can't figure out how to do it, and you're left sitting there scratching your head, or you just can't accomplish the task, and who needs that kind of frustration? Not me! I play for entertainment and relaxation, and strategy, so the storyline and the graphics need to be really good, and the puzzles, etc, something to have fun with and hold my interest; not make you want to yank your hair out in frustration!
This game was a perfect blend of all the things I like in a good game Still this is a definite purchase for me! All are quite good and a bit "twisted. Here in Florida we have a Red Tide, which kills fish, so perhaps it is related? What you do find is the lost city of Prasimo and a beautiful mermaid with a grumpy king for a father. It takes you a while to work your way to the Palace, but you meet the King - and the demo ends! I played for 82 minutes and enjoyed it thoroughly.
The CE bling includes 40 crescent moons to find, with an icon to let you know if you've missed one. I also found one of the 6 tea cups in plain sight. There is also a souvenir chest, and 19 achievements that are time and hint based. A nice touch in these stories are the Parables, which get revealed after you find the four objects for the parable, and advance the story for you.
There are four modes of difficulty, including custom. The teleporting map is nice, and activities are marked in casual mode. The mini-games are interesting -- I enjoy the ones where you have to interact with a scenario, or move pieces around in order to solve the puzzle.
As usual in these games, the art is gorgeous, and the voice-overs have lips that move. I do miss the "Making Of" extra, but the video preview after the demo ends is pretty cool. You should try this one -- and the others in the series if you haven't played them! So after reading all the postings that the graphics have gotten worse now that Eipix is doing the Dark Parable series, I decided to do a side by side comparison.
I have two MacBooks, one for work and one for home. Same size, same graphic quality. I loaded The Final Cinderella onto one computer and this game onto another. I moved through several scenes, played some HOG scenes and the conclusion: the picture quality is the same. The graininess of the Eipix game is the exact same as the BT game.
I think people's memories are remembering the BT games as less grainy than they actually are. Grainy is a negative word, I would not even call it that- it is just the style of Dark Parable games.
I do think it is a bummer that Eipix did not include the morphing objects and hope they do so in the future, but I think all the other complaints are just in the minds of people. So, if you expect the new game is going to be worse, it will appear to be so. I think if people did not know about the designer change, people would not have noticed any difference. Imagine my surprise when I discovered that the new devs new to DP have opted to remove the one feature that made Dark Parables famous.
This series had the most challenging morphs due to the fact that the objects didn't necessarily morph the first time you came across them, in fact, the morphing objects in one scene, had to be triggered with an action in a completely different scene, which meant that you would have to travel back to other scenes just to see if the morph had been activated!
With this major complaint out of the way, let me go on record to state that this is the first Dark Parable game I will NOT be purchasing, however, I do believe this is a top notched game based upon the demo! A strange purple tide has rolled upon the shores of Crete, Greece and a giant Tsunami has exposed the mythical underwater city of Prasino, once ruled by King Alexandros. This beautiful paradise now lies in shambles, the sea has taken her toll upon the kingdom's glorious splendor, this city and her people appear to have been victims of war against another kingdom known as Kokkino.
Your job detective, is to investigate the purple tide, but more importantly you need to separate fact from fiction and discover for yourself if there really is a Mermaid protecting the kingdom that appeared out of thin air! Dark Parables still have collectible Parables, although they have changed slightly these are collections you will find in zoomed in areas that will allow you to read a small fairy tale once you have found an entire set of Parables for each tale.
Now I will say that I thought I saw one of the parables morph but it could have just been the flickering of light that made it seem that way. They have also added the plus sign indicators that other games have adopted as of late, requiring some inventory items to be interacted with before using such as adding another item to make it complete.
Every scene contains a hidden, Master of Tides Emblem, and the full version will have collectible Tea Cups and Felix the Fish will make a debut as well. There are also several achievements to earn as well.
The Hidden Object Scenes are actually Fragment finds made famous again by Dark Parables who blazed a path for others to follow. You will need to find several fragmented pieces that will combine three sections together which will be used as an inventory item. Dark Parables is all about emblems, every item you find or need to find involves some type of emblem, but there are also plenty of nautical themed objects to find such as seahorses, turtles and mermaids. The mini games usually follow once you find all the pieces to an emblem, such as interacting with a small stage, finding items on one picture and placing them in another picture and my favorite was a directional game where you had to guide an orb one cell at a time with a limited amount of moves, when you landed upon another orb, you would get additional moves to allow enough moves for the orb to make it to the correct destination.
I thought that BTG sold their rights or just faded away since they never updated Face-book, but now I'm calm since they're still working on their masterpiece. They just need someone to polish it and that's where Eipix comes into the picture. Both teams did a fantastic job connecting the dots not only in some of the adaptations of the Little Mermaid, but also one of the wives of the Frog Prince as well. And there's another surprise which I WILL not spoil for you, but here's the clue: In the past game, we witness a death.
Then a few days later, we found the body. We never brought it back for a proper funeral unless you want to go there at night.
Oh and another hint to know who your ally is: He married a damsel in distress and his mother was once a villain. The Good: Visual: The kingdom under the sea is so beautiful I want to be a mermaid.
Just don't get too surprise or you'll never finish it. But it does make some of it up since we got a legend and not a myth. Doesn't really help much but at least see how events came to pass. Again not a big fan of achievements. This time. Eipix took over the achievements. They're not so stupid but that's my opinion. Not a fan of hidden achievements such as find all 6 tea-cups and find 3 Felix the fish. Mostly cause they weren't in the guide and there's going to be some who will destroy their computers if they fail.
But I think this partnership with Eipix is the right thing to do and maybe with their help, they can help you on continuing you other series as well. Please don't screw this up either of you. Now I'm guessing you, the gamers, are wonder what is the hint of the next game. Well to by honest there's no hint at the end of the game, but I did see something that would make a lot of people happy and I'm hoping I'm right of what it is.
Here's the hint: The most beautiful love story ever told. Well, my fears have been officially put to rest Of course, Dark Parables games contain fairytale storylines. As you well know by now, fairytale stories are NOT my favourite.
But for some reason, I enjoyed this one! I did not like the opening very much, so the story took quite a while to get in to, but once I did, I was fascinated.
Eipix certainly know how to create a story. The story here- although still following a parable- is completely different from any of its predecessors. Unlike previous games, there were multiple twists and turns in the demo, each one getting me more and more engrossed in to the game.
I liked the inclusion of references and characters from the previous series. It showed to me that Eipix is not starting afresh with their adoption of the series, which is nice to see.
I really liked our villain here- that evil eel was a creepy addition, yet made me laugh at the same time. The evil eel has got to be one of my favourite evil characters of all time. The demo ended on a really exciting note and I had to continue on. I will be impatiently waiting for the SE to continue my adventure.
Overall, a very enjoyable story, much improved upon from its predecessors. I really, really enjoyed the gameplay. I was glad to see that Eipix was paying homage to the previous owners of the series by keeping in my most loved part of the games- the fragmented HOS. Yes, gone are Eipix's overly interactive, excessively long, super easy HOS. I have always found the fragmented object scenes hard to complete, and there is no exception here.
It was nice to be actually challenged with a HOS for once in my life! Eipix have not even attempted to sneak in some of their own HOS that I have grown to despise There are 4 HOS in the demo, which is a great number. The HOS are well spaced out too. They were so much fun to play, and very different from what we've been seeing lately, which is what I've been asking for for AGES!
I have not had this much fun with puzzles in a long time. I think this is Eipix's best job when it comes to puzzles. I didn't find the puzzles to be overly challenging, but I loved them nonetheless. I hope to see a lot more puzzles as the game goes on yes, you read that right. A huge kudos to this developer for making me love the puzzles! Similar to the HOS, there was a decent number in the demo 4 and the puzzles were well spaced out.
I am thrilled that Eipix has paid homage to Blue Tea by keeping in all the awesome parts of this game's predecessors. I loved the return of all the little niches and secret hiding spots, having to find three different coloured items, put them on a pedestal, and have a little compartment open to reveal a needed item. That was one of the best parts of Blue Tea, so I am glad it has returned here.
I found this game to be extremely fun, and quite challenging, I must admit. It is great to see Eipix have stepped up their game in terms of challenge, because it means I will be rushing to get the debit card out! As far as extra features go, they were pretty minimal in this game. There was one where I had to add something, but that was quite simple in itself and the object only required one interaction.
The lack of additional features does not trouble me, but there is one thing I must comment on. In a game with light graphics, that's fairly easy to overlook, and that's exactly what I did.
That's a plus item? The lack of extra gameplay features does not bother me as much as it may bother some others. However, I think that this game could have done with maybe one other feature to add to the gameplay experience. Again, though, I'm not too fussed. The basic features have been done quite well.
There are 4 modes of difficulty, as well as an interactive map and working hint. Unfortunately, there is no diary, which was a key feature of previous Dark Parables games. This is what disappoints me, because I believe that the diary is a necessary extra. Overall, fantastic gameplay that I just loved. The graphics, as usual, were great. The scenes were drawn with some lovely detail to make them appear lifelike.
The character designs were good yet again, and there was lip-synching, which is always nice to see. However, I noticed that the graphics were quite light in some situations, which made things hard to see. In some cases, I didn't even know I had one in my inventory. I also felt some of the HOS were a bit too light on a couple of occasions. Other than that, great job. The voice-overs are standard. I have no issue. Differences are standard. Custom lets you set the game your way.
I played Casual. Hint is useful outside HOS. Now Flounder is first and the descending Ariel abruptly cuts to her already sitting page Someone at the Disney Blu-Ray department needs to get fired.
What a damn shame. Thanks for putting these caps in Blu-ray. Get the UK copy means a month less in waiting for the Blu-ray screencaps of the film to appear on this site. I love this website! Do you think it may be possible to get higher-quality Little Mermaid pics after it comes out in 3D this fall? Of course! Just wanted to give you a quick thank you for this site in general. However, it is not and he is one of a small minority of visitors who take up so much of my time replying to their emails and comments, that it takes time away from doing actual caps.
You owe her an apology. Notify me of follow-up comments by email. Notify me of new posts by email. Updated on September 1 with brand new p BluRay caps! Download Gallery As Zip File.
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