Ff9 walkthrough pdf download






















User icon An illustration of a person's head and chest. Sign up Log in. Web icon An illustration of a computer application window Wayback Machine Texts icon An illustration of an open book. Books Video icon An illustration of two cells of a film strip. Video Audio icon An illustration of an audio speaker. Audio Software icon An illustration of a 3. If you were adept at stealing during the Baku Boss fight, you will have a nice addition to add to Steiner's arsenal.

By doing so, Vivi can add to his somewhat thin magic casting abilities. Eventually, the party enters a small clearing where a crystal: clear pond will fully restore HP and MP. This is by far the most difficult Boss fight at this point in the game, so come prepared! This item will allow the party to mark impor- tant locations on the World Map, so that travel in the large areas beyond will be easier. This is an easy trip, because the Ice Cavern is almost directly south of the petrified Evil Forest However, rather than proceeding directly to the Ice Cavern, you should explore the area around the basin.

As you explore, you'll randomly encounter monsters and when this occurs make sure you have Zidane try to steal some items to add to your inventory. In the next area, you'll notice an icy wall that looks different than the others, There are several locations like this in the Ice Cavern, so keep your eyes peeled at all times. They won't hesitate to use these abil tes if you're not swift and merciless in your battles, In the next chamber, explore everything and make sure you pick up all of the items in the treasure chests.

By all means, head to the left first because this takes you to a frozen moogle named Mois. After the group is mysteriously put to sleep, follow the sound of the ringing bell to reach the source of the sudden blizzard at the top of the slope.

Block Welz No. If Zidane dies, the Game Over sereen appears as your only reward. Your party must cross treacherous area full of monsters and random batls. He offers you a sweet dal for some rare coffees. Make sure you stock up on items at the shops, and search everywhere for other hidden items or useful bits of information.

Ser As you explore the town, you come to realize that something. Bein aera Return to the Inn to speak with Dagger again. Now it's time to look for the missing Vivi, Leave the Inn and head toward the windmill, where you discover that Vivi is underground.

Enter the windmill and open the hatch to go down below. As they lead the little mage off, search everywhere because there are plenty of things to add to your inventory LeLr BOscre eazarvei Follow Vivi's captors through a corridor, and then search the barrel to speak with Kumop the moogle.

You receive points for each monster killed within the time displayed on top. The winner of the Festival of the Hunt receives the Master Hunter award.

Also, equip the Beast Killer ability to help. Then take the air cab to the Theater District. In addition, they receive the prize of their choice. The celebration is aborted, however, when a wounded soldier from Burmecia drops dead, after delivering a shocking message.

Afterward, Dagger and up before leaving. When your crew is ready to resume the adventure, take the Li level. The left trolley goes only to the Dragon's Gate, from wh go straight from there to the Dragon's Gate. The top score and whom it belongs to is prize that they want: if Vivi wins, you receive a Theater Ship Following the Festival, the Master Hunter trophy is awarded to Steiner flee from Lindblum, leaving Zidane and Vivi to go with, Freya to Burmecia.

Make sure your party is completely stocked right trolley takes you to the Serpent's Gate first. Myr Dogger The world is a bit foggier throughout the plains, making overland travel difficult Visiting a few other areas will make your travel across the plains easier as well.

Rid As with the previous wide-open area, you should spend some time fighting lots of enemies in ra and learning Abilities fro better ones. The other area of extreme interest is hocobo's Forest, where you will gain the ability to call Chocobo prevents random battles from occurring while travelling on the World Map. Upon entering the area, move across the tree roots to the right, where you'll find a spring that completely restores HP and MP. You can return here as often as you like to restore your party after several hard and draining battles.

With this option avail- able, you can continue to level up without having to use a lot Of valuable Potions or Tents. Don't forget to explore the area near the spring to find some useful items. After crossing the planks into the marsh, you should run across the moogle tutors. You can review or catch up on any tutorials you skipped or didn't understand at this point. Next, proceed into the high grass. You'll lose sight of Zidane completely, but just hold up on the directional button to get through.

Regardless of where you enter the tall grass, you should arrive at a pond area where a jolly creature called a Qu is trying to catch frogs. Then speak to the Qu to learn that its name is Quina, Another creature named Quale emerges, and escorts everyone back to its hut. Here you are offered the option of having Quina join your party.

It's a definite benefit to have four party members at a time. The Quina catches is cumulative, so even if you catch some frogs and then leave the marsh, the number you caught before is remembered. As the Grotto and head to the right, A Burmecian soldier hands you a Gizamaluke Bell before passing on. Go to the door at the back and ring the bell to unlock it. The bell will shatter upon use, meaning you must find anoth- cr bell to use on the next door.

Inside the next large cavern, Thorn and Zorn unleash a set of Black Mages on your party. Protect the little fellow by having a character such as Quina use Potions on him. Upon completion of this fight, you receive another Gizamaluke Bell. Run up the steps at the rear, and use the bell on the left door. This path leads around to another wounded soldi. Pick up a Bronze Vest along the way, and then tend to the wounded man to get another bell.

Return to the main area and u the bell on the lower-right door. A staircase encircles the next area. You may encounter a tough monster called a Lamia that casts Might every round to increase its attack power. Dispose of these thin quickly, and have Quina eat it if possible to learn the Lv3 Def-less ability. Give it to her and Moguta will summon super strength to fe himself. The cou- ple hen nuns into the right-hand room.

She also has a letter from Moodon. If you climb up the vine, you'll enter a mountain plain area where the monsters Grand Dragons are way too tough to fight at this point in the game.

So avoid climb- ing the vine, and talk to Moguta instead, Tell him you ove Kupo Nuts too, and when you're returning to the bell room he'll give you the Holy Bell hidden in a statue.

The warning comes too late, however, as a large and terrifying shape slithers out of an aqueduct and challenges the party to a tough battle. Making it inside is easy, but now Steiner must find a spot to set the Princess free. A nearby alleyway seems ideal, but you must convince the people loi tering there to move. With the bag slung over his shoulder, Steiner will be unable to climb the ladder to the chest on top the wagon.

The Earnest Young Man is only slightly more difficult, depending on which option you choose. You can either remain silent or say that you're here to work. Tell him that you're here to work, and then move to the far left to speak to the Worker. It seems the Worker is actually slacking off, and is naive enough to admit it to Steiner.

Return to the Earnest Young Man and inform the worker, and the Earnest young man will go scold him. This clears the alley of witnesses, but the Short Guard stops Steiner dead in his tracks. It seems that they forgot to give Steiner a Gate Pass upon his entry.

Now that you have it, you can access any of the gates in the world at any time. In the alleyway, Dagger gets out of the pickle bag and takes over. The cable car to the summit is in the next area, and won't depart until you're ready to board Before boarding the cable car, save your game by talking to Grimo the moogle. A Boss fight will suddenly occur during the trip, so make sure you equip Steiner and Dagger at the Summit Station.

Once you're properly prepared, board the cable car to the Aerbls Peak Station. To the east of the Grotto is the North Gate. When you investigate here, Freya will go through a range of emotions while Quina looks for good food.

The dead or dying litter the streets, with nothing to offer but their eternal silence. Quickly move the group through the rainy area toward the back of the kingdom, searching for items along the way. Proceed through the arch at the back, Zorn and Thorn are just steps ahead of you it seems. In the next area, there are numerous treasure chests. However, some are filled with items, while others contain a Mimic enemy. You can avoid these fights by not encountering the chests, but you receive Ethers for defeating them.

During the fights, make sure you Kill the Magic Vice it calls before it steals any of your inventory. Proceed past the locked bell door to the western foyer. As you run toward the treasure chest on the left, a section of balcony drops below, bridging a gap.

Run back through the other foyer and go outside. Cross under the alconies to the right-hand door, Continue up the stairs and head through the doorway on the second floor balcony. A dying Burmecian soldier points out that you can find the Protection Bell by searching behind the bed, With the bell in hand, return to the bell door on the third level, and ring it to enter. Running up a magnificent staircase, the party encounters fleeing soldiers who mistake Vivi for the enemy.

Freya smoothes things over with Burmecian Soldier Dan so that you can proceed up the stairs to the temple area. Keep that in mind for later in the game. Enter the left one first, where Freya will claim the Mythril Spear held by the statue. Equip this weapon immediately, so Freya can cast Regen on all the party this section. Choose to leave her alone. The Dragon Knight then leaps up to the top of the castle walls, and leads the heroes inside.

The right-hand door from the courtyard leads to a similar treasure room, where you can find a Lightning Staff for Vivi in the chest behind Atla the Moogle. Atla will let you use a Tent and Save both are recommended , and he sells a variety of good items too in a new feature called Mogshop. Bronze Vest inn Cos 00 Potion. The Cable Car Enthusiast will tell you what this mode of travel is all about. You'll have to wait for the car going to Alexandria to artive.

Head across the walkway into the station. When you're done exploring, speak to the Attendant to get the game rolling again. Entering the station from the Alexandria train are the recognizable bandits, Cinna and Marcus. Follow them into, the station, where Steiner is giving them some grief. When the car to Alexandria artives, the Princess should follow Marcus onboard. Proceed upward to a fork in the path, where the right direction continues onward toward your current destination of Treno.

Then head across the Bentini Heights toward Treno, the city of never-ending night. This cavern is behind Mandragoras along the way, and you should fight them with Pere the spring pond, which you can use to restore HP and MP. Serre While leveling up by fighting monsters outside, you can return er Return to the top portion and center the darker cave at the back.

Explore the area thoroughly, looking for items. Take note of here and refresh your party as often as you like. Tot 1d dangerous stretch of forest to the southeast of Treno. Dagger and Marcus then run off, leaving Steiner to fend for himself, A series of ATEs become available immediately, and you should watch them all.

As Steiner, proceed down the left-hand stairs after the Princess. Proceed across the long bridge to the tower on the far left. Unfortunately, the doors are locked, Now return to the site where Dagger was robbed, and head down the ramp to the ground level. Along the carpeted hall, Steiner meets the four-armed man that lifted Dagger's Gil. There's a Synthesis Shop at the far end of the open corridor; the inventory of forgeable items appears atthe end gj of this section, The Queen of Treno accepts the Stellazzios you've been collecting.

To find her, exit the ei-carpeted hallway and continue upward. You can challenge the boy and his father nearby, but they're strong players. Additional Pere ens PrtOne srcrva Also, because she may have a Continuing to the right past the Card Stadium, you pass the Weapons and Armor Shop Mogrich the moogle is trying not to get eaten by a dog; talk to h letter from Stiltzkin.

There's a monster in the pit under the grate that serves asa floor. If you're feeling confident, you can request to fight the monster. However, this is only recom: mended for characters who go properly prepared into battle. A full inventory of items sold in this area appears at the end of this section. Steiner finally catches up to Dagger here, and she resumes control of the party. At the bottom of the Inn's stairs, Marcus has been patiently waiting for Daggers arrival.

The Tantalus troupe is ready to steal the rare Supersoft item, needed to revive their petrified comrade When you'te ready, you must ignore a whining Steiner while walking through a series of plat forms until Dagger meets Baku ace to face. Then climb up the ladders and go down the open manhole into the Gargan Roo. Follow him into a store, where Zidane spots a Black Mage shopping at the counter. The folks at the door know the Black Mages well, and they direct the party to find them in the forest to the southeast.

Leave Conde Petie and run to the southeast. The large bulge in the forest, visible from the high plateau, is your destination. The party must run all the way back down the slope, and then hang 4 right and travel west through a Jong, forest filled canyon.

Press the X button to enter the bulging area of the forest. Read the sign at the fork once more, and again head in the direction without any owls. Another owl will leave its perch. Starting to get the idea? Each time you enter the area, read the sign in the center and head in the direction indicated, even if it means going back the way you just came in, Eventually, you will see a Black Mage emerge and then run back.

After all the owls have left the area, Zidane will follow the Black Mage to what looks like a spot of dead trees in the forest. But this is really a magical cloaking that protects the Black Mage Village. Vivi chases after them in his continuing quest for answers. Naturally, Dagger and Quina abandon Zidane to explore the village on their own and to find something good to eat. You can explore the village before or after following Vivi.

To the left of the village entrance is No. A complete inventory is at the end of this section. When Dagger enters leaves in the middle will find Dagger here, and he helps to smooth out the ruckus she accidentally caused earlier.

She's learned that Kuja has been seen in the Northwest of the Outer Continent. To reach that area, the party will somehow have to get past the dwarves blocking the western exits from Conde Petie. Zidane Vivi dash- and suggests that the party rest, take her up on the suggestion. Vivi of the night to find out more information. Mage Masher. The Ogre Moge Mashers. Move through town. FF9 is definitely still worth playing, and is still a good game overall, but it does not compare to some of the other games.

This review will focus more on the negative aspects of the game which is a reflection of the high standards I have come to expect from the series. While the quality of graphics are similar as a result of them being produced for the same system , the stylistic differences are immediately apparent as soon as you start the game.

The setting and plot of FF9 are a throw back to the more old-timey feel of earlier titles in the Final Fantasy series. The game draws many of its elements from previous games, including Chocobos, Moogles, and even many of the character names and settings. The addition of up to four characters on the battle screen which might appear new to some players is actually a throwback to the earlier titles in the series Final Fantasy inclusive as well. My primary issues though with Final Fantasy IX have to do with some key problems that really slow the general flow of game play down.

For starters, the battle sequences and the frequency of fights in this game. The transition from the world map or dungeon into the battle screen seem to be much slower and the frequency of random encounters much higher.

By the time you get to the end of the game you begin to absolutely dread the thought of being thrown into another random battle. As you play through the story, a small warning window will come up allowing you to watch other characters in real time who are not near Zidane, the main character, by pressing the Select button. At first, it seems like a very interesting and unique way to tell the story in a creative way.



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