Android 2.2 1 sdk download






















If you do not have the requisite authority, you may not accept the License Agreement or use the SDK on behalf of your employer or other entity. SDK License from Google 3. You are of course free to develop applications for other platforms, including non-compatible implementations of Android, provided that this SDK is not used for that purpose. Google reserves all rights not expressly granted to you. Except to the extent required by applicable third party licenses, you may not copy except for backup purposes , modify, adapt, redistribute, decompile, reverse engineer, disassemble, or create derivative works of the SDK or any part of the SDK.

You agree that Google may stop permanently or temporarily providing the SDK or any features within the SDK to you or to users generally at Google's sole discretion, without prior notice to you. Use of the SDK by You 4. If the users provide you with user names, passwords, or other login information or personal information, you must make the users aware that the information will be available to your application, and you must provide legally adequate privacy notice and protection for those users.

If your application stores personal or sensitive information provided by users, it must do so securely. If the user provides your application with Google Account information, your application may only use that information to access the user's Google Account when, and for the limited purposes for which, the user has given you permission to do so.

Your Developer Credentials 5. Privacy and Information 6. Before any of this information is collected, the SDK will notify you and seek your consent. If you withhold consent, the information will not be collected. Third Party Applications 7. You understand that all data, content or resources which you may access through such third party applications are the sole responsibility of the person from which they originated and that Google is not liable for any loss or damage that you may experience as a result of the use or access of any of those third party applications, data, content, or resources.

You may not modify, rent, lease, loan, sell, distribute or create derivative works based on these data, content, or resources either in whole or in part unless you have been specifically given permission to do so by the relevant owners. In that case, the License Agreement does not affect your legal relationship with these third parties. Tools Help. Build System. Peformance Tools. Hierarchy Viewer. Memory Profilers. Battery Profilers. Testing Tools. Testing Support Library.

Support Library. Data Binding Library. Eclipse with ADT. Migrating to Android Studio. Introduction 1. Accepting this License Agreement 2.

If you do not have the requisite authority, you may not accept the License Agreement or use the SDK on behalf of your employer or other entity. SDK License from Google 3. Google reserves all rights not expressly granted to you. Except to the extent required by applicable third party licenses, you may not: a copy except for backup purposes , modify, adapt, redistribute, decompile, reverse engineer, disassemble, or create derivative works of the SDK or any part of the SDK; or b load any part of the SDK onto a mobile handset or any other hardware device except a personal computer, combine any part of the SDK with other software, or distribute any software or device incorporating a part of the SDK.

You agree that Google may stop permanently or temporarily providing the SDK or any features within the SDK to you or to users generally at Google's sole discretion, without prior notice to you. Android x86 system images are not available for all API levels. For a complete overview of the build system changes and what you need to do to support them, see the Android Tools Project site. If you haven't already, we highly recommend updating your ADT Plugin to If you are developing outside Eclipse, you must have Apache Ant 1.

This means that you should add the new location to your PATH and modify any custom build scripts to reference the new location. Copying the adb executable from the new location to the old is not recommended, since subsequent updates to the SDK Tools will delete the file. The SDK Tools now support the use of library projects during development, a capability that lets you store shared Android application code and resources in a separate development project.

You can then reference the library project from other Android projects and, at build time, the tools compile the shared code and resources as part of the dependent applications. More information about this feature is available in the Creating and Managing Projects document. If you are developing in Eclipse, ADT provides the equivalent library project support. The SDK Tools r3 package includes layoutopt , a new command-line tool that helps you optimize your layout hierarchies.

When run against your layout files, the tool analyzes their hierarchies and notifies you of inefficiencies and other potential issues. The tool also provides simple solutions for the issues it finds. For usage, see layoutopt. Content and code samples on this page are subject to the licenses described in the Content License. Android Developers. Revisions The sections below provide notes about successive releases of the SDK Tools, as denoted by revision number. SDK Tools, Revision Added a comment to explain that.

All avd , target , and device commands should work as before. See the new Android Emulator Release Notes. This change is backward compatible with older Android Studio versions. Android Emulator bug fixes: Fixed a crash on async socket reconnect. Fixed a crash on Mac when glDeleteTextures is called after the corresponding context was destroyed.

Android Emulator bug fixes: Fixed a crash in gles pipe when accessing a closed one. Fixed a rare crash if emulator is closed during location loading. Added new sdkmanager command line tool to view, install, update, and uninstall individual Android SDK packages.

New Android Emulator features and bug fixes: Fixed -gpu guest issue Added support for WebP image decoding. Added support for ETC2 texture decompression. Added simulated vertical swipes for scrolling through vertical menus with a mouse wheel. General Notes: To improve the security of the Android Emulator and to address a reported security vulnerability, the Android Emulator Console now requires authentication before you can enter commands.

Added SMP support to take advantage of host multi-core architecture when emulating Android 6. Also with SMP support, you can test apps that specifically target multi-core Android devices.

See speed improvements up to five times faster than using a physical device. Extended UI controls and a floating toolbar provide easy access to features previously available only through the command line, such as taking screen captures, adjusting the battery level, rotating the screen, and managing virtual calls. Dynamically resize the emulator by dragging a corner or zoom into the emulator window. Simulate multi-touch input. The Android Emulator works best with Android Studio 2.

To find out more about what's included in the newest version of the official Android IDE, read the release notes. Read the documentation to find out more about using the Android Emulator. SDK Platform-tools, Revision General Notes: Fixed a problem where the emulator title bar was hidden off screen. Issue Enabled the emulator to resize the user data partition by including e2fsprogs binaries.

General Notes: Updated the emulator so it can display an upgrade notification when a new version is available. Added the ability for the emulator to send basic crash reports. You must opt-in through Android Studio preferences to enable crash report transmission. General Notes: Added support for Android 6. Emulator: Improved emulator performance on multi-core Windows desktops. Added support for emulators with dpi and dpi screen resolutions. Improved support for GLES 2.

Fixed several issues with GPU emulation support. Added support for setting the storage size on emulators using Android 4. Issue Fixed problem with sending long SMS messages between emulators.

Issue Fixed issue with emulator getting incorrect time from location objects. Issue Added handling for unusual characters in paths and file names when starting emulators. Fixed the emulator boot problem on Mac OS X General Notes: Fixed several minor emulator issues. Fixed memory leaks in emulator system. General Notes: Fixed Java detection issue on bit Windows systems.

General Notes: Added support for Android Studio 1. If you haven't already, update your ADT Plugin to That is essentially the same position that Google has put Android in.

I attended the Nexus One launch event via the Web, and in my opinion Android 2. The living wallpaper feature seems like a battery-wasting novelty to me, but one that will most likely be popular with users.



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